Call of Duty Full Version Free Download
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Call of Duty - Minimum System Requirement
Call of Duty: Windows 98/ME/2000/XP
Call of Duty: Pentium III or Athlon 600MHz Processor (Windows 98/ME)
Call of Duty: Pentium III or Athlon 700MHz Processor (Windows 2000/XP)
Call of Duty: 128MB RAM
Call of Duty: 32MB 3D Accelerated DirectX compatible Video Card
Call of Duty: 16-bit DirectX compatible Sound Card
Call of Duty: 1.4GB Hard Disk Space
Call of Duty: DirectX 9.0b
Call of Duty: Keyboard and Mouse
Call of Duty is a first-person shooter video game developed by Infinity Ward
and published by Activision in 2003. The game simulates the infantry
and combined arms warfare of World War II. The game is based on the
Quake III: Team Arena engine. It was accompanied in September 2004 by an
expansion pack, Call of Duty: United Offensive, which was produced by
Activision, and developed by Gray Matter Interactive, with contributions
from Pi Studios. Call of Duty is similar in theme and gameplay to Medal
of Honor, as it is made out of single-player campaigns and missions.
However, unlike Medal of Honor, the war is seen not just from the
viewpoint of an American soldier but also from the viewpoint of British
and Soviet soldiers.
The game was somewhat unusual at the time in that throughout the single-player mode the player is joined by computer-controlled allies who range in quantity from two infantrymen (in some of the British missions) to an entire regiment of tanks (in the Soviet missions). The computer-controlled allies will support the actual player during the missions. They also further the game's goal of providing an immersive and realistic experience; that is, soldiers in World War II were usually part of a larger group, as opposed to the "lone wolf" seen in video games such as Medal of Honor. However, there are some missions where the player is alone.
The "Hardened" and "Prestige" editions of Call of Duty: Modern Warfare 2, released on November 10, 2009, includes a redemption code to download the game onto Xbox 360 and PlayStation 3 hard drives, retitling it as Call of Duty Classic.
The game was somewhat unusual at the time in that throughout the single-player mode the player is joined by computer-controlled allies who range in quantity from two infantrymen (in some of the British missions) to an entire regiment of tanks (in the Soviet missions). The computer-controlled allies will support the actual player during the missions. They also further the game's goal of providing an immersive and realistic experience; that is, soldiers in World War II were usually part of a larger group, as opposed to the "lone wolf" seen in video games such as Medal of Honor. However, there are some missions where the player is alone.
The "Hardened" and "Prestige" editions of Call of Duty: Modern Warfare 2, released on November 10, 2009, includes a redemption code to download the game onto Xbox 360 and PlayStation 3 hard drives, retitling it as Call of Duty Classic.
As a first-person shooter, Call of Duty places the player in control of
an infantry soldier who makes use of various authentic World War II
firearms in combat. Each mission features a series of objectives which
are marked on the heads-up display's compass; the player must complete
all objectives to advance to the next mission. The player can save and
load at any time, rather than the checkpoint system utilized in later
Call of Duty games.
The player has two primary weapon slots, a handgun slot and can carry up to ten grenades (all of the later Call of Duty games feature only two weapon slots; a sidearm will fill one of these slots). Weapons may be exchanged with those found on the battlefield dropped by dead soldiers. Unlike later Call of Duty games, the first allows the player to toggle between different firing modes (single shot or automatic fire). Call of Duty was one of the early first-person shooters to feature iron sights in game play; by pressing the corresponding key the player aims down the actual sights on the gun for increased accuracy. In addition to weapons carried by the player, mounted machine guns and other fixed weapon emplacements are controllable by the player.
The player has two primary weapon slots, a handgun slot and can carry up to ten grenades (all of the later Call of Duty games feature only two weapon slots; a sidearm will fill one of these slots). Weapons may be exchanged with those found on the battlefield dropped by dead soldiers. Unlike later Call of Duty games, the first allows the player to toggle between different firing modes (single shot or automatic fire). Call of Duty was one of the early first-person shooters to feature iron sights in game play; by pressing the corresponding key the player aims down the actual sights on the gun for increased accuracy. In addition to weapons carried by the player, mounted machine guns and other fixed weapon emplacements are controllable by the player.
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